About me

Hi I'm Scott, an indie dev from New Zealand.
I love game development and spend most of my time chipping away at small projects in Unity.
My skills fall around Game Design & Production, with a bit of Shader and Tools Programming.
I'm always open to freelance and have experience in AR/VR projects for both educational and commercial projects.

Resume

Education

  1. Diploma in Digital Creativity

    2013

    Media Design School - Multidisciplinary diploma which covered several industry standard softwares and skills, from web design and 3D modeling to video editing and board game design.

  2. Bachelor of Creative Technologies

    2015 — 2017

    Media Design School - Game focused degree which simulates games industry work experience, team management documentation and project planning.
    - Continuing from graduation I was chosen to take part in the MDS business accelerator program -

Experience

  1. Game Designer

    RageQuit Studios 2017 — 2021

    Responsible for designing core gameplay mechanics & levels for "SRC:Sprint Robot Championship"
    Worked on several web and mobile client projects as a gameplay and systems designer.

  2. Level Designer & Art Lead

    Phat Loot Studios 2021 — 2022

    Responsible for a team of 14 artists across 2D & 3D disciplines, I managed the visual pipeline from task allocation to review sessions and implementation.
    Additionally desiged the tutorial island of Untamed Isles & guided the team in designing the main islands.

  3. Technical Art Director

    Altered Phoenix 2022 — 2023

    I was part of the founding team, hiring art team staff and assisted in discussions leading to the studio acquisition by Futureverse.

    Responsible for a team of 6 artists across 2D & 3D disciplines, I managed the visual pipeline and art direction on the unreleased title "Chat Champions"
    Responsible for a team of 5 artists across 3D disciplines, I managed the visual pipeline and maintained an existing art direction on the unreleased title "Muhummad Ali: The Next Legends"

  4. Studio Manager

    GeoAR Games 2023 — Present

    Responsible for several project teams, I both act as and co-ordinate producers for client and internal projects
    Responsible for defining more efficient ways of working within tight budgets, providing clearer structure to project teams and expanding the studio capabilities.